Author Archives: David K.

Fandom Engagement in MMO’s

Despite the player count numbers that are available on Steam charts, there’s a second-level metric that I think is useful to track the health of an MMO, and that’s the engagement of the subreddit(s) devoted to the game. For a … Continue reading →

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The State of Fallout 76

Over the past couple of seasons, Fallout 76 keeps creeping towards more grinding against worsening RNG. The current season leans hard into hiding the best items behind things that take some people hundreds of hours to luck into. To make … Continue reading →

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Fallout 76’s Fortunes over the Prime TV Show

I asked AI to make a graph of the effect of the Prime TV show on Fallout 76’s population. The solid line is Steam concurrent players; the dashed line is the peak. I also asked for a summary of the … Continue reading →

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Streaming’s Second Paywall Problem

Out of Jim Carrey’s top 10 movies, 2 are free to stream, on 2 different services. Every other hides behind a rental. A second paywall, after paying for the streaming service. My issue is that 80-90% of every movie you … Continue reading →

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John Carmack on X: “I admire Fabrice Bellard. He is almost certainly a better overall programmer than I am.” / X

Source: John Carmack on X: “I admire Fabrice Bellard. He is almost certainly a better overall programmer than I am.” / X

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Another Example of People Trapped by Their Decisions

I’ve written about the phenomenon of people continuing to make bad decisions on something that is inherently and unambiguously wrong before. The original post was about church leaders committing crimes, and refusing to even acknowledge them, or the lying around … Continue reading →

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Ban Them Too

Controversial take, I know, but ban them too, and for the same reason that you’d ban bots. If bots are disrupting the game balance or ruining the economy with some particular behavior, then the actual people doing that same behavior … Continue reading →

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My Life in the Age of AI

I’m moving an application out of my Azure subscription into the corporate cloud. I’m trying to get assets stood up for production. I can’t pull a docker image from our repository to my web app service. Last week, I put … Continue reading →

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A Tale of Two Games

Last year, Microsoft slashed ZeniMax Online Studios to the bone, cutting an unreleased game that had been taking 7 years in development, and firing half the studio that was working on it. Although not fired, per se, the studio lead … Continue reading →

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systemd birthDate Merge: Corporate Filings & Governance Failure – TBOTE Project

Investigation into Amutable GmbH founding documents, undisclosed conflicts in the systemd birthDate merge, EUR 855K in undisclosed government funding, and $42.2M in corporate lobbying. Source: systemd birthDate Merge: Corporate Filings & Governance Failure – TBOTE Project The executive summary: On … Continue reading →

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