Bethesda’s Roadmap

I found this 10-month-old interview with Todd Howard, the president of Bethesda. As usual, there’s a lot of talk, but little of substance. Look, I get it. Given his position, he can’t be very specific, or gamers will hound him until his dying day about something he said that didn’t work out the way they wanted. But if you listen between the lines, he says something that lines up with where I think this is all going.

Given my previous and salty experience of buying the advance-availability digital deluxe version of Starfield, and then refunding it because of the nightmarish inventory management, I just went and looked at the Steam chart for Starfield.

Ouch. That seems low. So I went and looked at Skyrim too, for comparison.

Like, ouch, man. The 12-year-old Skyrim has almost ten times as many players as Starfield. Maybe this is an unfair comparison, as Skyrim has twice as many players than Elder Scrolls Online and three times as many as Fallout 76, so Skyrim is sort of a juggernaut of video games. But still. Dang.

I found another video (which I won’t bother linking), lamenting the lack of updates to Starfield since launch while the player numbers languish. He complains that the potential of the game isn’t being realized. However, the “potential” of this game is being worked on, just not in the way he’s looking for it.

When Fallout 4 released, the settlement building aspect was widely criticized as not making much sense in the context of a single-player game. You could build up all the settlements in the game, and create supply routes between them, so that you could pool all your building materials together, and then… the people of those settlements would… help you fight random encounters all over the map? Really? All those hours of effort for this benefit? It was a really good subsystem, but that was the weird part. It made you question why a great, in-game building tool had such an obviously significant development effort put into it, when the in-game utilization of it was so weak. When they eventually released Fallout 76 on the same engine, it suddenly made perfect sense.

Well, they’re doing the same thing with Starfield. It’s well understood through some online leaks of recruiting posts that the studio is working on another “untitled” MMORPG, but it seems patently obvious (at least to me, given previous history) that this will be based on Starfield. So the lack of updates with Starfield has to be understood in this context.

They are surely coordinating the direction of the inevitable single player game expansions with the work going on with the MMO version of the game. In the same way that they timed the big Fallout 76 Ghoulification update to land with the TV show, I believe they’re holding things back waiting on other teams. Don’t forget that they promised to port it to Playstation, and now people are noting that this is being hinted in the Creation store, so that’s coming, and what better way to hype that re-launch on a new platform than with the forthcoming Shattered Worlds update? And after that, the next big update will probably land with the reveal of their new MMO based on the property.

EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5

According to sources, we understand that currently Microsoft are planning a launch for Starfield on PlayStation 5 post the release of the already announced “Shattered Space” expansion for Xbox and PC, which is on target to arrive at some point later this year. We’ve also been informed that Microsoft have made additional investment into PlayStation 5 dev kits to support ongoing development efforts – adding further fuel to the fire.

Source: EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5

During COVID, I and several friends started playing Elder Scrolls Online together on PC. It’s a long story, but we all eventually drifted away from it. Eventually, I literally threw away the 12-year-old potato that I used to play it, and had moved all my gaming to a Playstation (except Civ V on my Mac). Then I suddenly developed serious health issues, and started playing ESO again, on the PlayStation. I was rather enjoying the simplicity of NOT having mods, and liked using a controller for combat much better than a keyboard and mouse.

A year and a half ago, Microsoft was saying that Starfield would be an PC/Xbox exclusive. I was kind of ticked. I had long since made my bed with Playstation, but I expected that the game would be Skyrim-level good, and I got sucked into the hype. So I bought an Xbox in anticipation, months ahead of time. I was replaying Fallout New Vegas in glorious 4K at 60 FPS, but I got the bug to go back to PC for ESO, where I could get mods again, mainly for inventory management. So I sold the Xbox and bought a low-spec gaming PC just for ESO.

Microsoft’s stance on making Starfield an exclusive was heralded by the head of the Xbox decision as a serious business strategy, and something on which they were going to build a new era of gaming competitiveness. When they bought Bethesda, they also made a promise not to touch pre-acquisition IP. Hold this thought.

I bought the digital deluxe pre-release of Starfield on Steam. I played over the weekend before the general release, and thought it sucked. After a dozen hours or so, you will hit a wall with inventory management, and you will naturally build a base to try to fix the problem, and find that bases do not solve anything. Unlike Skyrim or Fallout, there simply is no concept of a bottomless container that keeps a game like this from being insane. Being a pre-release copy, I found that I could refund the purchase before the actual release, so, after 13 hours, I did.

Now that the Microsoft purchase of Activision has “gone through,” they now own Blizzard, which runs World of Warcraft. It is, superficially, very similar to ESO, but has over ten times the number of players. You can just smell that someone high up in Microsoft is asking the question: Why are we paying to develop ESO when we could kill it, and most of the player base would probably move over to WoW? The “synergies” from these two acquisitions must be frighteningly tempting.

They’re reversing course on keeping Starfield exclusive, and now I worry that the other “half” of their promises at the time of the acquisition are similarly precarious. Will they, in fact, start messing with pre-merger games? Will they somehow change the offerings or their monetization to better fit within a corporate strategy which now must be conducive to other franchises that were previously competitors? Microsoft breaks a lot of promises. A lot. Just search on it for yourself.

I’m worried for the future of ESO.

And, while I want a vibrant, competitive landscape in gaming and consoles, and this announcement does not bode well for that, the saltiness of the tears of the fanboys in the Xbox subreddit over this announcement — as Microsoft pulls off their mask, and shows them the face of the monster that hasn’t changed since the 90’s — is just too delicious.

Salty Tears

Starfield’s Steam rating falls to “mostly negative,” can Bethesda still save its RPG? | TechSpot

Starfield, an RPG that excited gamers for years before release with the promise of being Skyrim in space, is ending 2023 with its Steam Recent Reviews rating at Mostly Negative. Even the overall rating is Mixed, which will doubtlessly disappoint Bethesda and Todd Howard.

Source: Starfield’s Steam rating falls to “mostly negative,” can Bethesda still save its RPG? | TechSpot

I was definitely salty when Bethesda was bought by Microsoft. Like so many others, I’ve been a long time fan of Fallout and Elder Scrolls, and was really looking forward to this one. However, as a PS5 player, I realized that Starfield and TES VI would never be coming to Playstation.

I eventually bought a new PC for the Elder Scrolls Online, and tried the digital deluxe pre-release version of Starfield on Steam. I refunded it after 12 hours. While I could see all the criticisms people are talking about with regard to the game, my particular problem was that inventory management was the worst of any open-world game I’ve seen. After this amount of time, I had collected enough “stuff” to require me to start building bases to store them, so that I could eventually build the interesting items, and start working on ships.

I discovered, to my dismay, that unlimited storage containers do not exist, as there are in Skyrim and Fallout 4. Not only that, but it was going to take precious resources to build containers that were — at their largest — still pitifully small. By the time I realized what was happening, I only had enough resources to build a single-base’s limit of storage containers, and it barely made a dent in my inventory.

The whole thing came crashing down at once. The exercise of breaking down and storing my junk — which had become a very efficient and quick abstraction in Fallout 76 — was going to be many, many more hours of work to tame, and it would never not be a chore. To me, there was simply no excuse for this.

So not only do I now view Bethesda suspiciously (even though I continue to play ESO), but I also hate Microsoft from “back in the day,” because I’ve been a fan of Linux since the start, and I watched them buy up any and all competition in the 90’s, and then use the courts and their bought-and-paid for trade press to try to kill Linux.

And above all of this, I hate the trend towards nation-state corporations having more power than governments, and I hate the reduction in choice and increased price by such moves, all while they funnel all the profits from becoming more and more integrated straight to the top.

I’m not trying to start a fight with Windows and Xbox fans. I just say all of this to preface saying this, in response to this news:

And I hope they have a terrible time with The Elder Scrolls 6 now, whatever it will be called.