To ESO or Not to ESO

Back at the first of the year, I “retired” from the Elder Scrolls Online. I let my ESO+ subscription lapse, and simply stopped playing. There were many reasons.

First, I really felt like the game was dying. The monthly user counts were as low as they had been in 7 years. People were complaining about the changes in the game in on their forums and on Reddit. There were many performance problems, crashes, and disconnects. There was a 9-month ongoing thread on their forums about it. Even if you weren’t affected (I wasn’t), you couldn’t play through a whole trial without several people dropping, and having to wait for them to rejoin. This was causing trial prog groups to give up, because you couldn’t satisfy the time requirement part of the trifecta. Also, ZOS canceled the American half of their big 10 year anniversary tour, after having had the one in Amsterdam, and they were being jerks about how streamers were covering them. Even though it came out a few weeks after I quit, the collective atmosphere around the game was such that the most prominent ESO streamer, NefasQS, quit as well, and made a whole video about why.

Second, running vet trials was pretty stressful. Thanks to the Oakensoul ring (for heavy attack builds) and the Arcanist class, I was able to put characters together to run vet content, and farm endgame gear. I got all geared up on 2 DPS characters, a tank, and a healer. But vet trials are 2 hours of sustained clicking, with very little break. I felt that it was hurting my health. It’s far too much to get into here, but I feel that part of my health problems stem from holding stress in my gut, and I started to realize that I was clenched and barely breathing for most of those 2 hours. Vet trials require everyone to be paying attention, or you will wipe the group. It also requires all the DPS you can manage, all the time, or you will wipe the group. And, most of the time, when the group wipes, you know who caused it. So there’s a lot of pressure to perform, and there’s a surprising amount of skill involved in playing the game at that level.

Third, I was running with a casual guild a couple times a week, and it felt like I wasn’t really clicking with the leader. One evening, I volunteered for a 4-man dungeon that the leader wanted to run, and even though I was vocal about wanting to the dungeon, she ignored me and chose someone else to run who chimed in well after I did. It hurt my feelings. It was done in a way with plausible deniability, as only people who spend a lot of time on Discord can appreciate, but I had enough history to contextualize it, and I just couldn’t not see it as personal. She just didn’t want me to run with her. I mean, everyone is allowed to do what they want, but if I’m honest, it hurt my feelings quite a bit. Also, the guild leader had allowed another guild to merge with hers, and I didn’t really care for the people who had joined. Altogether, it was just another piece of the puzzle that was deflating my interest in playing.

Fourth, I had managed to knock out most of the achievements in the game, except the PVP stuff. The only major areas I had left to do were running the Infinite Archive and playing Tales of Tribute. IA is pure ESO combat, and I think ESO’s combat is the least likable thing about the game. And ToT is a card game. I didn’t start playing an MMORPG to play a digital form of Dominion. I hate any game that you can spend a bunch of time working on, and then lose suddenly. I didn’t want to do either of those things, so what was left?

So I quit.

I also retired from Fallout 76 at the same time, for the health reason. The FOMO about needing to log in every day and do the things that get you the rewards was anxiety inducing.

But then after several weeks, I got bored, and started playing 76 again.

Then 76 released a fantastic update that I have been loving.

And now ESO has announced an update which sounds like it will also be awesome.

So now I’m considering picking up ESO again, and the question is: To ESO or not to ESO?

First, I like the depth of the game. While I love the combat in 76, it’s very shallow. You can do everything there is to do in a day in the game in about an hour. That’s more like 3 hours in ESO, and that’s just one character. In ESO, you can have 20, while 76 is limited to 5. 76’s main quests will take at most a couple weeks to do. ESO’s takes at least months, if not years. There’s just a lot more to do in ESO.

Second, I like the look of the game. 76’s runs poorly on the PS5. The textures are mushy, the draw distance is clipped, and it rarely feels smooth. And it crashes. A lot. I mean, a lot. ESO runs flawlessly at 4K@60FPS in ultra mode on my modest PC, and it’s beautiful.

Third, I miss doing group content with real humans playing mechanics. I’ve become friends with many people in 76 through doing its one raid, but that’s really just cheesing the first (and maybe last) stage(s) (out of 5), and there’s really not much to talk about. So most of the time, people are just blathering on about nothing in comms, and I have nothing to add. ESO’s trials require comms, and talking about what’s going on, in order to get through them. I guess it’s all pretty impersonal, but on console, in 76, it’s REALLY impersonal. At least in ESO, there’s more camaraderie, and longer times in doing the content lead to closer relationships than in 76.

Fourth, this new update will make it easier to do damage, which will make all content easier. So trials should be less stressful, and Infinite Archive should be less tedious and grindy.

Unfortunately, that still leaves the “problem” of Tales of Tribute, and the fact that they “hid” a mythic lead behind doing it.

There’s also the issue of PVP. I’ve tried serious PVP with one of the big PVP guilds, and it was interesting. We were always getting beat, but I would do more if the game engine was more fair. Mechanically, PVP is in terrible shape in this game. It leads to nothing but gimmicks. I know — and ZOS knows — what the problem is, and they’re going to have to make a lot of people very mad to fix it, so the future is not great. Additionally, socially, the pressure brings out even more cringey behavior in guild comms, and there’s probably nothing to be done about that. So PVP is a negative regardless.

I don’t know what the answer is. At least, not yet.

The Inevitable Monetization of Subclassing

The well-known Elder Scrolls Online streamer, Alcast, has a writeup about the forthcoming ESO subclassing feature here: https://alcasthq.com/eso-how-to-prepare-for-subclassing/. He points out that you have to level a skill line to 50 on a class in order to unlock it for use in subclassing, then you have to re-level it to 50 as a subclass line, at half the normal rate of advancement. However, at least that subclass skill line is shared among your other characters.

When they announced this feature was going to be free for base game, I was surprised. Given previous history, I expected this to cost 1500 or 2000 Crowns per character. Now the monetization angle becomes clear. I think they’ll offer instant subclass skill leveling in the Crown store, and the only question becomes will it be 1500 or 2000 Crowns, and will that be for all 3 skill lines as a class, or per individual skill line? My first guess was going to be 1500 per skill line, but on further reflection, I think it will probably be 3000.

Now we wait to see…

Elder Scrolls Online Subclassing

Well this is actually exciting. Over and over, I see suggestions of how to fix “pain points” in ESO and Fallout 76 go unheeded for years and years, and then something gets announced that is better than any of the things people have suggested. I can’t think of an example off the top, but it’s happened several times. I think we’ve just seen another.

For years and years, people have complained that they wanted to be able to change a character’s class, like you can their race. Being a full-stack developer for decades, their reaction always felt like the class was a high-order property of the character, which was tied into too many things to ever change.

Well they’ve just announced “subclassing.” A character is defined by 3 skill class lines, but subclassing will allow you to swap out 2 of those lines for lines from any of the other 6 classes (but not both from the same one). To me, this is even better. This is much more interesting than just changing classes.

The best part is that it’s free for all players as a base-game feature. It won’t cost $15 per toon in the monetization shop, which, given prior history, is what I would have guessed if no one had told me otherwise. (That’s what the “race change token” costs.)

At this point, people are worried about 2 things with this change: that class identity will be wiped out, and that there will be significant power creep. First, yes. Class identity is basically going to be a thing of the past. No one is really going to care what class a toon is. It will only matter as far as there are a very limited number of class-specific sets which will still be class locked, but no one uses them anyway.

Second, oh, my, yes! There is going to be power creep. The subclassing feature is already live in the PTS server, and people are already posting dummy parses.

155K Beam

They’ve already pointed out that some of the hoped-for things won’t come true, like how the sorcerer’s Daedric Prey — which boosts all pet damage by 45% — will only apply to sorcerer pets, so it’s not going to boost the warden bear or the necro blast bones. However, that being said, it looks like we’ll be able to make builds capable of more than current god-tier level (~130K) with this system, without needing to be a sweaty try-hard at light attack weaving and animation cancelling. (Which the purists say are different things, but I can’t figure out the difference. Maybe this is why I suck at it.) This isn’t some perfect weaving build that requires 10-millisecond timing for 200 button presses in a row without missing. More than half of this guy’s damage on the parse came from the arcanist’s beam, which is an easy thing to manage.

131K Heavy Attack

Oh, dang. Hyperioxes is one of the current prominent ESO streamers. He’s getting 131K with a heavy attack build, which is nothing but holding down the attack button and occasionally pressing a skill button. I can get 93K with this kind of build currently, but it absolutely maxes out around 98K if you manage to land a lot of crits. So this is a big upgrade. I mean… that’s almost 50% more, for the sake of replacing one skill line, and using one of the new mythics. This is veteran trial hard mode DPS numbers in the easiest build configuration possible. (OK, to be fair, the new mythic he’s using will require light attack weaving in order to restore resources, but the exact timing won’t be an issue for the build, and that’s the hard part.)

The oakensoul ring and the arcanist class opened up the vet trial scene to a lot more people in the game, including me. I think this move is intended to give people a shot at running hard modes and trifectas who wouldn’t have stood a chance before. There was a 4-man prog group in my main guild of people who were all awesome at the game, and they got stuck in their runthrough of the dungeon trifectas. When that happened, I knew then that I was never going to get on in that scene because I’m not even as good as them. If ZOS doesn’t nerf this too much — and the studio lead has been clear that they’re happy with how these DPS numbers are testing internally — this is going to open the end-game content to another strata of people. Maybe I’ll finally be able to manage a perfect Veteshran Hollows run; who knows!

Of course, everyone who was really good at weaving is hating all of this, and I love that part too. I’m bitter that I can’t do it well, even after all these years, and those that gatekeep the game over it can suck it. I’ll take the achievements anyway, thank you very much.

I retired from ESO back in December. I’m thinking I may un-retire when all of this lands. It seems like it’s going to be a blast.

Thank You, Vault Dwellers!

And what would a Summer be without grabbing a fishing pole and heading down to your favorite radioactive watering hole? No need to worry about finding out because fishing is coming to the wasteland this Summer and is angling to reel-in our esteemed adventurers, collectors and traveling trawlers alike.

It all starts at a mysterious location where players encounter a fisherman who has decided to set up camp and share their love for fishing to one and all… or so it seems. This strange merchant will sell our players everything they need to catch any of the slimy, scaled swimmers found in all bodies of water across Appalachia. Sharpen those hooks! We’ll be eating well!

Source: Thank You, Vault Dwellers!

Adding fishing to Fallout 76…

Noooooooooooo

Of all the awful things in ESO, fishing is the awfullest. Of course they would add it to Fallout 76.

Studio Director’s Letter: 2025 & Beyond – The Elder Scrolls Online

ZeniMax Online Studios’ Studio Director Matt Firor talks about another big year for The Elder Scrolls Online and some of the even bigger changes coming to the game in 2025 and beyond.

We need to seriously address Cyrodiil performance. Our (ambitious) goal is to return it to the concurrency levels we supported in 2014. So, we will be experimenting with a Cyrodiil campaign where all classes will have PvP-specific (and more performant) skills that replace the standard player skills with the expectation that we can support more players per campaign

Source: Studio Director’s Letter: 2025 & Beyond – The Elder Scrolls Online

Hmm… Well would you just look at that? Who could have identified that core problem? Oh! Me!

The biggest problem with the game seems to be the PVP part. PVE and PVP are completely different games, but they both use the same skills and gear, and both “halves” of the game suffer for it, despite the innumerable tweaks and hacks they try to use to help the situation. I don’t think there’s a future for this game without making a cleaner break between the two modes than currently exists.

Source:Fine, I’ll Make My Own Forums | The Mind of David Krider,

Combat in ESO is a mix of HUNDREDS of variables on your character, a lot of which are being intermixed with everyone you’re fighting WITH, and everything you’re fighting AGAINST. Calculated and resolved EVERY SECOND. Every set, every skill, and every mythic in the game is another thing to add into an equation that’s got to be THOUSANDS of conditions long, with scores of tiny little if-then corner-case scenarios.

Every new addition to the game has added another 3 zone sets, a couple more craftable sets, dungeon sets, trial sets, mythics, and now scribed skills with — as they brag — 8,000 different combinations of effects. It’s become a runaway problem as they try to squeeze more “monetization” out of the expansions. It’s no wonder PVP performance keeps getting worse.

It’s already bad enough in trials. You can see the game choke on everything that’s happening for 12 people at times. In Cyrodill, you might be talking about 50 people in a large battle, and it’s worse. They’ve got to make a significant separation between the two modes.

To be sure, it will make the current PVP lovers — who have mastered the dozens of things you need to stack and all the play style tricks you need to employ to make bombing or ball grouping work — insane with fury. The question is whether or not it will bring more casuals into the mix than sweats who quit.

Fine, I’ll Make My Own Forums

With Hookers and Blow

I was “actioned” on the Elder Scrolls Online forums.

Again.

What was snipped?

The simple truth of the matter is that this is a 10-year-old game, and the architecture just won’t allow them to do things like crossplay or class changes. You have to at least “protect” for those things up front. These things will NEVER happen now. It’s not that they’re impossible. It’s that they’re not cost effective. This is a game in maintenance mode. It has a tiny community that reacts negatively to any and all changes. All we’re going to get going forward is more cookie cutter content, and set/skill tweaks that people will flock to the interwebs to complain about.

Take it or leave it, I guess.

This — this right here — has been my whole experience on the ESO forums:

I can’t tell you how many times I’ve suggested something, and the immediate response is that everything is perfect the way it is, and nothing should change:

Everything is great, nothing is wrong, and yet the player counts are at 7-year lows. To support my highlighted comment in what was snipped above, I present the graph of average online player count from Steam. And while many people have argued with me on the forums about the validity of these numbers, I understand statistics just fine, and this is representative of the state of the game, regardless of Windows version (Steam vs. Epic) or platform (PC vs Xbox vs PS). The number of active players is half what it was just back in the spring.

Dismal Player Counts

And, oh!, would you look at that? ZOS had planned two big 10th-anniversary in-person events, one in Amsterdam (which happened), and one in the US, which is now canceled. Nefas (one of the top ESO streamers) thinks ZOS is broke. Given the trends in activity, how could not conclude this?

No More In-Person Celebration Event for You!

The forums are awash with people complaining about literally everything now. PVP is in utter shambles (and I’m just all broken up about that). Queue times are disastrous, and there’s only room for about 2% of the online population to play. Years-long problems are not getting fixed. The “stuck in combat” bug, the annoyance of the “flappy bird,” the fact that they won’t revert the hybridization changes — even though everyone agrees that it changed the game fundamentally for the worse — hiding mythic leads behind crappy parts of the game, terrible drop rates for literally everything… The list goes on and on. The forums have been revealed as a giant honeypot to allay complaints, let people vent, and keep them playing. And if you say something they don’t like, they can and will find a rule to accuse you of breaking, and censor you for it.

The biggest problem with the game seems to be the PVP part. PVE and PVP are completely different games, but they both use the same skills and gear, and both “halves” of the game suffer for it, despite the innumerable tweaks and hacks they try to use to help the situation. I don’t think there’s a future for this game without making a cleaner break between the two modes than currently exists.

The forums are exhausting, so I’ve decided that those jerks can enjoy their circle without me any more. I’m trying to kill my account, but of course, none of their support systems makes any sense. I created a ticket, and the link to look at it is 404. I’ve questioned the guy who actioned me twice, and sent email about the ticket twice, and got no responses. Finally, I created a new forum thread — knowing it was against TOS to talk about being actioned in any way — and someone else finally at least verified that my ticket exists and is in the right place. That’s something I guess.

ZOS is working on a new game based on a new IP now, and it really seems like they’re putting minimal effort into ESO now. All we’re getting is cookie-cutter content with new zones, new sets, new companions, new Tales of Tribute decks, new skill styles, etc. You can’t float a game like this on subscriptions alone, and the offerings in the Crown store seem more and more flashy, more and more desperate. The game seems to be on its last legs.

The big question to me is whether Microsoft would spin this IP out to someone who would want to try to breathe new life into it. There are two big problems with this. One is that every change is unpopular with a vocal portion the player base, making significant changes difficult without risking financial impact. They can’t afford to lose a big chunk of people at this point. The other is that The Elder Scrolls is a massive franchise, involving many games and platforms, which would seem to make negotiations about this particular piece of the portfolio tricky. Where would this kind of move put the long-delayed-yet-ultimately-inevitable TES VI?

“We’re cancelling our NA anniversary event. Here, have a nice coloring contest instead.”

And my contribution:

Stuff it

EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5

According to sources, we understand that currently Microsoft are planning a launch for Starfield on PlayStation 5 post the release of the already announced “Shattered Space” expansion for Xbox and PC, which is on target to arrive at some point later this year. We’ve also been informed that Microsoft have made additional investment into PlayStation 5 dev kits to support ongoing development efforts – adding further fuel to the fire.

Source: EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5

During COVID, I and several friends started playing Elder Scrolls Online together on PC. It’s a long story, but we all eventually drifted away from it. Eventually, I literally threw away the 12-year-old potato that I used to play it, and had moved all my gaming to a Playstation (except Civ V on my Mac). Then I suddenly developed serious health issues, and started playing ESO again, on the PlayStation. I was rather enjoying the simplicity of NOT having mods, and liked using a controller for combat much better than a keyboard and mouse.

A year and a half ago, Microsoft was saying that Starfield would be an PC/Xbox exclusive. I was kind of ticked. I had long since made my bed with Playstation, but I expected that the game would be Skyrim-level good, and I got sucked into the hype. So I bought an Xbox in anticipation, months ahead of time. I was replaying Fallout New Vegas in glorious 4K at 60 FPS, but I got the bug to go back to PC for ESO, where I could get mods again, mainly for inventory management. So I sold the Xbox and bought a low-spec gaming PC just for ESO.

Microsoft’s stance on making Starfield an exclusive was heralded by the head of the Xbox decision as a serious business strategy, and something on which they were going to build a new era of gaming competitiveness. When they bought Bethesda, they also made a promise not to touch pre-acquisition IP. Hold this thought.

I bought the digital deluxe pre-release of Starfield on Steam. I played over the weekend before the general release, and thought it sucked. After a dozen hours or so, you will hit a wall with inventory management, and you will naturally build a base to try to fix the problem, and find that bases do not solve anything. Unlike Skyrim or Fallout, there simply is no concept of a bottomless container that keeps a game like this from being insane. Being a pre-release copy, I found that I could refund the purchase before the actual release, so, after 13 hours, I did.

Now that the Microsoft purchase of Activision has “gone through,” they now own Blizzard, which runs World of Warcraft. It is, superficially, very similar to ESO, but has over ten times the number of players. You can just smell that someone high up in Microsoft is asking the question: Why are we paying to develop ESO when we could kill it, and most of the player base would probably move over to WoW? The “synergies” from these two acquisitions must be frighteningly tempting.

They’re reversing course on keeping Starfield exclusive, and now I worry that the other “half” of their promises at the time of the acquisition are similarly precarious. Will they, in fact, start messing with pre-merger games? Will they somehow change the offerings or their monetization to better fit within a corporate strategy which now must be conducive to other franchises that were previously competitors? Microsoft breaks a lot of promises. A lot. Just search on it for yourself.

I’m worried for the future of ESO.

And, while I want a vibrant, competitive landscape in gaming and consoles, and this announcement does not bode well for that, the saltiness of the tears of the fanboys in the Xbox subreddit over this announcement — as Microsoft pulls off their mask, and shows them the face of the monster that hasn’t changed since the 90’s — is just too delicious.

Salty Tears

My ESO DPS Journey

I started Elder Scrolls Online a few years ago. I read up, got some gear, tried to do “weaving” as I played, and thought I was getting somewhere. I mean, I could beat the “hard” overworld creatures, so I was good, right? Then I discovered the Combat Metrics mod, joined a guild, ran normal Sunspire (trying to farm that sweet, sweet False Gods gear), and saw that I was doing something like 8K total, and contributing 3% of the DPS, when my bogey was 12.

Depressed, I re-tooled, learned how to “hump a dummy,” worked with some kindly rando who helped me one night, at his house, to understand that I needed to slow down. I got my parse up to 25K, and then quit the game in disgust, because I concluded that I would never hit the magical 70K mark most guilds require for vet trials.

I quickly got pulled back into the game due to peer pressure from IRL friends who were still playing. So I worked on getting more meta gear. I leveled trees from which the build guides recommended using just one skill. I hoped that making my build exactly like the Alcast builds would magically get me those numbers. I managed to get up to 42K.

Then I watched some Youtuber parse in different setups, and demonstrate the effect of using purple and gold on your equipment, and how using various levels of CP affect the numbers. Through this, I finally came to the brutal understanding that 80% of hitting high DPS numbers in this game really is about skill, and not about the equipment. At this point, after all this time and effort, I was still only about half way to where I need to be to run vet trials, and I had no idea how to do any better.

I quit in disgust again.

Fast forward a couple years.

In a very, very long story I have yet to write about, I developed chronic pain (almost literally overnight) to the point of being pretty much home bound. I had started playing Fallout 76 on my Playstation 5, so I decided to try playing ESO on the console, too. This turned out to be pretty fun. I liked using a controller much better, despite the fact that running writs, surveys, and treasure maps are kind of a pain without mods. Additionally, I found that the economy on consoles is not “broken” like it is on PC. The gear you loot and sell actually means something there, meaning that you can buy significant things with it. Like, run some random dungeons, and you’ll have enough money to buy a perfect roe on console. On PC? You’ll need to run 100 of them. I decided to live with the tradeoffs. I decided to just go ahead and play for fun, to help pass the time, and deal with my mental situation.

I found a decent guild. I discovered “oakensorcs” and the new Arcanist class. I pulled the Oakensoul Ring together, did my best to copy a build, and found that I could do about 53K. I had some discussions on the forums and Reddit, and found out that my substitutions were costing me a lot, and again focused on making my build exactly like the build guides.

Along the way, I learned why my substitution of Knight Slayer for Storm Master — even though both are “heavy attack sets” — mattered. I learned about how heavy attacks deal damage per tick. I learned about setting off-balance and using Exploiter to take advantage of it. I get all the way up to 68K.

My friends hear that I’m playing ESO again. They want to play. So I move back to PC to play with them. I buy a whole new PC for the thing. Then, naturally, they quit playing.

Sigh.

I find a guild that only requires 65K for running vet trials. Yeah, that might be too low. We fail a lot, but the company is good, and I continue to pick up bits of non-perfected trial gear. Discover several others in the guild are in the same boat as me, in that we couldn’t do more than low-40’s before oakensorc and Velothi-based arcanist builds came along. (It’s curious to me that there’s a natural breakpoint around there, but I don’t know what it means.)

I continue to improve my gear. Get Pillar body in all divines. Sell some Crowns and buy Deadly Weapons, including one dagger, which I then reconstruct a mate for. Gold everything out, including the Slimecraw helm. Make sure all my enchants are correct. Learn that bloodthirsty on jewelry really is a must, though it’s “expensive” to remake them with that trait. Find that I’m reaching 83K now with my oakensorc. Learn that they nerfed oakensorcs such that 90K is probably the upper end of my possible output, and figure that crit farming is the difference, but I don’t want to fuss with it, and I am NOT changing my morph to Twilight Tormenter for the extra damage. Matriarch is just too good of a burst heal, which can also help someone else at the same time. My DPS still doesn’t hold a candle to the stamarc’s in the group, but I am leading the rest of the DPS’s in the runs, and I figure that’s enough to hold my head high.

I have one more skill morph I’m leveling, and then I will have literally all skills on this toon, so that I can put anything a build suggests in my rotation. Based on someone’s comment in guild comms, I try my own theory crafting, and swap Deadly for Undaunted Unweaver. Coincidentally, it’s clear why no one suggests to do this, even though it looks good on paper. 🙂

I’m finally starting to get some of the prominent buffs stuck in my head. Where am I getting major prophecy and sorcery? If I take the Ring of Oakensorc off, where do I make these up? Where am I getting crit percent, crit chance, and penetration? You know, these kinds of things. I build up a simple two-bar, two-pet, stam-based sorc build. I get some off-meta trial gear together. I find that I can parse 53K with actual weaving. I’m not sure that’s any better than a 42K from years ago, because of “DPS creep” in the game, but at least it’s a start.

I see people post parses from CMX on Reddit, and notice that they have near-millisecond weaving timing. Like, seriously, one dude’s weaving was 0.03 seconds. That’s 30 millisecond timing, over several hundred clicks, over the course of about 3-5-4 minutes. I don’t understand how this is possible without programmatic help. But even if they are using a script or some automatic button clicker, I know that these are the theoretical maximum numbers that should be possible, and that’s what I can aspire to with their setups.

Toxic people on the forums and the subreddit want to say that “anyone” can learn to parse 80-90K — even in non-set gear! — if they “want” to. Unfortunately, this assertion is trivially disproven by just trying to run pledges. I ran all 3 undaunted pledges yesterday, doing 40-50% of the damage AS THE TANK in all of them. (And, sure, I can parse 83K with my DPS build, but I don’t want to wait for randoms queuing as DPS.) “IF they want to” must be doing a lot of heavy lifting here, because it’s my experience that random DPS’s hardly ever do more than 10-15K, and no one can say, with a straight face, that their experience in random dungeons is materially different. It’s probably a 1-in-4 chance that we have the DPS to just breeze through. So either almost no one “wants to learn,” or it’s much harder to parse at vet-trial-level DPS numbers than these kinds of people want to admit. My money is on the latter.

There’s just nothing for it but practice. Lots and lots of practice. This is the part that gets elided in these discussions because there’s so much else going on that is concrete, and takes the focus, but the skill required to hit high DPS numbers is very real, and requires a LOT of practice. One of these days, I still want to be able to do 100K with a sweaty, 2-bar, complicated rotation. Some how, some way, some build. And I’m going to have to practice. A LOT.

Stealing Dolmens in Cyrodill

I’ve completely ignored achievements in Elder Scrolls Online up till now. There are so many, it’s overwhelming. But coming back to the game after over a year, I notice that I “already” have about half the “points” in the game, without even thinking about it, so I’ve started paying more attention.

Finally managed to get all achievements. It was a long run but finished.

Source: I have finished the game. — Elder Scrolls Online

This guy “finished” the game on PC. In the comments, he says the new command in the game \played says he has 1,000 days in the game. That’s 24,000 hours.

I finally completed 100% achievements (59,465 points)

Source: I finally completed 100% achievements (59,465 points)

This guy “finished” the game on Playstation. He figured he has 18,000 hours in the game.

What I’ve discovered is that, after a couple thousand hours in the game, I have a whole bunch of achievements which are almost done, just by nature of having played the game, and finishing them just needs a couple more things to be done. I’ll admit, it’s been its own kind of fun doing them. Most unlock new titles or colors to use in the dye stations, which are so esoteric and unimportant, they become special in their own right.

I “ran” all of the delves in Cyrodiil a long time ago, to farm their skyshards, but in the achievement tracker, I noticed that I had not killed the secondary bosses in a half dozen of them. I ran to the far corners of the map to complete the achievement, and then thought, hey, why not keep running the vast landscape to at least discover the dolmens, so that I could see which one was active on the map, so that I could come back, and eventually do all of them too.

Came up on one, and saw that it was actually running! Great! Except I saw that there was an enemy player doing it… He was on the last boss… and it looked like he didn’t have full health… What the heck!? A dude so weak that he’s half dead fighting a dolmen boss? I immediately overcome my reticence, jump in, and basically stab him in the back. He dies easily. I finish the boss, and get the chest.

My heart is POUNDING. I’m out of breath. I run to the next closest dolmen. It’s running. He’s there. On the last boss again. I kill him again.

I can see that one of the dolmens I recently discovered is running now. I run all the way over to it. Yup! Again, he’s there, and, again, on the last boss.

I “stole” 3 dolmens on the last boss from this poor guy in 15 minutes.

I felt a little bad.

Then I ran into a ditch and died from lava, and quit while I was ahead.

Honestly, there is NOTHING in this world that makes me so nervous as PVP in ESO.

It’s kind of sad to say, but, at least in a way, I never felt more alive than getting the skyshards in the enemy bases in Cyrodill, running away from a dude trying to chase me in my “speed gear” to get the very last one.

Of course, chasing down the easy-to-complete achievements will just lead me to the ones that need a whole lot of work, and then to the trial trifectas. Where do I cut it off, and do other things? I don’t know. But again, the recent additions to the game that allow “marginal” people like me to access “the whole game” make it fun to at least explore, and see where that line lies for me.

Elder Scrolls Online has Me by the Short Hairs

On Sunday, I had a bad migraine, so I literally sat in my recliner and played ESO for, like, 12 hours. During this time, I…

  • Did writs on 7 toons.
  • Ran all the surveys and maps I had. (About 15.)
  • Completed all the master writs I had. (About 12.)
  • Dug up every antiquity I had a lead for. (About 30.)
  • Moved into the house you get from the Northern Elsewyr missions, and did a little decorating.
  • Bought all the storage boxes you can get, and all the crafting stations. (Using up almost all my writ vouchers.)
  • Finished learning all but the 4 most expensive recipes.
  • Bought enough motifs to complete several more lines. (I still need 13 more for Master Crafter.)
  • Created 3 more toons. (Was making an even 10, one for each race, then realized that you can actually have 20 on one account now, if you pay for the slots.)
  • Did HOURS of inventory management. (Can’t quite bring myself to de-con old meta gear I still have.)
  • Ran my Arcanist through a random dungeon and all 3 pledges.

Yeah, it was a long day, but the weird part was that I could have played more. I had a great time. I finally have a couple of toons that can do vet trial-level damage numbers, and it feels like I’m finally freed to enjoy everything the game has to offer. And, sure, it’s only the new mythics like the Oakensoul Ring and Velothi’s Amulet that have allowed me to do break into this tier, but I don’t really care. It seems pretty obvious that this is the reason those items were added into the game: to allow people like me — on the DPS bubble — to access end-game content. I don’t really want to run vet trials, as it usually takes hours of concentration and coordination, but it’s nice to know I can. One of these days, I’ll sign up and give it a try in my main guild.

I still don’t really want anything to do with PVP, though I have a bunch of siege-related items clogging up my bank. It intrigues me to find a good PVP guild, and just run with a huge pack to 1) use that stuff up, 2) earn some Alliance Points, and 3) finally get all the skill points related to PVP, and finish the Assault and Support skill lines.