My ESO DPS Journey

I started Elder Scrolls Online a few years ago. I read up, got some gear, tried to do “weaving” as I played, and thought I was getting somewhere. I mean, I could beat the “hard” overworld creatures, so I was good, right? Then I discovered the Combat Metrics mod, joined a guild, ran normal Sunspire (trying to farm that sweet, sweet False Gods gear), and saw that I was doing something like 8K total, and contributing 3% of the DPS, when my bogey was 12.

Depressed, I re-tooled, learned how to “hump a dummy,” worked with some kindly rando who helped me one night, at his house, to understand that I needed to slow down. I got my parse up to 25K, and then quit the game in disgust, because I concluded that I would never hit the magical 70K mark most guilds require for vet trials.

I quickly got pulled back into the game due to peer pressure from IRL friends who were still playing. So I worked on getting more meta gear. I leveled trees from which the build guides recommended using just one skill. I hoped that making my build exactly like the Alcast builds would magically get me those numbers. I managed to get up to 42K.

Then I watched some Youtuber parse in different setups, and demonstrate the effect of using purple and gold on your equipment, and how using various levels of CP affect the numbers. Through this, I finally came to the brutal understanding that 80% of hitting high DPS numbers in this game really is about skill, and not about the equipment. At this point, after all this time and effort, I was still only about half way to where I need to be to run vet trials, and I had no idea how to do any better.

I quit in disgust again.

Fast forward a couple years.

In a very, very long story I have yet to write about, I developed chronic pain (almost literally overnight) to the point of being pretty much home bound. I had started playing Fallout 76 on my Playstation 5, so I decided to try playing ESO on the console, too. This turned out to be pretty fun. I liked using a controller much better, despite the fact that running writs, surveys, and treasure maps are kind of a pain without mods. Additionally, I found that the economy on consoles is not “broken” like it is on PC. The gear you loot and sell actually means something there, meaning that you can buy significant things with it. Like, run some random dungeons, and you’ll have enough money to buy a perfect roe on console. On PC? You’ll need to run 100 of them. I decided to live with the tradeoffs. I decided to just go ahead and play for fun, to help pass the time, and deal with my mental situation.

I found a decent guild. I discovered “oakensorcs” and the new Arcanist class. I pulled the Oakensoul Ring together, did my best to copy a build, and found that I could do about 53K. I had some discussions on the forums and Reddit, and found out that my substitutions were costing me a lot, and again focused on making my build exactly like the build guides.

Along the way, I learned why my substitution of Knight Slayer for Storm Master — even though both are “heavy attack sets” — mattered. I learned about how heavy attacks deal damage per tick. I learned about setting off-balance and using Exploiter to take advantage of it. I get all the way up to 68K.

My friends hear that I’m playing ESO again. They want to play. So I move back to PC to play with them. I buy a whole new PC for the thing. Then, naturally, they quit playing.

Sigh.

I find a guild that only requires 65K for running vet trials. Yeah, that might be too low. We fail a lot, but the company is good, and I continue to pick up bits of non-perfected trial gear. Discover several others in the guild are in the same boat as me, in that we couldn’t do more than low-40’s before oakensorc and Velothi-based arcanist builds came along. (It’s curious to me that there’s a natural breakpoint around there, but I don’t know what it means.)

I continue to improve my gear. Get Pillar body in all divines. Sell some Crowns and buy Deadly Weapons, including one dagger, which I then reconstruct a mate for. Gold everything out, including the Slimecraw helm. Make sure all my enchants are correct. Learn that bloodthirsty on jewelry really is a must, though it’s “expensive” to remake them with that trait. Find that I’m reaching 83K now with my oakensorc. Learn that they nerfed oakensorcs such that 90K is probably the upper end of my possible output, and figure that crit farming is the difference, but I don’t want to fuss with it, and I am NOT changing my morph to Twilight Tormenter for the extra damage. Matriarch is just too good of a burst heal, which can also help someone else at the same time. My DPS still doesn’t hold a candle to the stamarc’s in the group, but I am leading the rest of the DPS’s in the runs, and I figure that’s enough to hold my head high.

I have one more skill morph I’m leveling, and then I will have literally all skills on this toon, so that I can put anything a build suggests in my rotation. Based on someone’s comment in guild comms, I try my own theory crafting, and swap Deadly for Undaunted Unweaver. Coincidentally, it’s clear why no one suggests to do this, even though it looks good on paper. 🙂

I’m finally starting to get some of the prominent buffs stuck in my head. Where am I getting major prophecy and sorcery? If I take the Ring of Oakensorc off, where do I make these up? Where am I getting crit percent, crit chance, and penetration? You know, these kinds of things. I build up a simple two-bar, two-pet, stam-based sorc build. I get some off-meta trial gear together. I find that I can parse 53K with actual weaving. I’m not sure that’s any better than a 42K from years ago, because of “DPS creep” in the game, but at least it’s a start.

I see people post parses from CMX on Reddit, and notice that they have near-millisecond weaving timing. Like, seriously, one dude’s weaving was 0.03 seconds. That’s 30 millisecond timing, over several hundred clicks, over the course of about 3-5-4 minutes. I don’t understand how this is possible without programmatic help. But even if they are using a script or some automatic button clicker, I know that these are the theoretical maximum numbers that should be possible, and that’s what I can aspire to with their setups.

Toxic people on the forums and the subreddit want to say that “anyone” can learn to parse 80-90K — even in non-set gear! — if they “want” to. Unfortunately, this assertion is trivially disproven by just trying to run pledges. I ran all 3 undaunted pledges yesterday, doing 40-50% of the damage AS THE TANK in all of them. (And, sure, I can parse 83K with my DPS build, but I don’t want to wait for randoms queuing as DPS.) “IF they want to” must be doing a lot of heavy lifting here, because it’s my experience that random DPS’s hardly ever do more than 10-15K, and no one can say, with a straight face, that their experience in random dungeons is materially different. It’s probably a 1-in-4 chance that we have the DPS to just breeze through. So either almost no one “wants to learn,” or it’s much harder to parse at vet-trial-level DPS numbers than these kinds of people want to admit. My money is on the latter.

There’s just nothing for it but practice. Lots and lots of practice. This is the part that gets elided in these discussions because there’s so much else going on that is concrete, and takes the focus, but the skill required to hit high DPS numbers is very real, and requires a LOT of practice. One of these days, I still want to be able to do 100K with a sweaty, 2-bar, complicated rotation. Some how, some way, some build. And I’m going to have to practice. A LOT.

The Reports of the End of an Era Were Greatly Exaggerated

I’m still working through the issues of getting respectable DPS numbers in ESO, because — of course — I can’t leave it alone. It’s impossible to dictate a single approach to any build, because there are so many factors involved, and so many ways of going about it, and most of it seems to be interchangeable. Is it better to have higher base damage, for every hit? Or it better to have higher critical damage, which fires by chance? Or is it better to have a higher chance of hitting critically? Or is it better to have higher damage on elemental effects? Or… on and on it goes. Videos like this help, but the numbers are also affected by the way you play the game, and are not always absolute.

I bought a better secondary set of gear through a guild store (which turned out to be much less expensive than I thought). I re-enchanted my main weapon with a different glyph, and changed the trait with transmute gems. I re-spec’d my CP. I obtained the “monster set” that everyone recommends for my build (which is really cool, when it proc’s). I’ve changed my rotation to what I want to do, with the understanding of exactly why I have each item on my action bar, and when to use it.

I’m getting 13K without trying. If I really concentrate, and apply all the buffs I can, I can get into the high teens. I’m hitting groups for over 30K, sometimes 40K. While this isn’t winning any awards, I no longer have to feel like I’m effectively shut out of running trials. Most importantly, the game is just fun now. I don’t have to dread walking around the over world. If I pull aggro from a random encounter, I can kill it in a second. It no longer feels like everything is a slog. I solo’d a public dungeon with 7 bosses in it last night. I only died a couple of times, and that’s because I was talking to people while doing it.

Now the situation changes. Now I’m going to start working with one guild to sell stuff to make the money I need to buy nirncrux and work with another guild to get the nirnhoned-trait gear I need to research so that I can unlock crafting my own set of high-end, end-game gear. Maybe by the time I can create that, I can also max out enchanting and jewelry to make the best glyphs and jewelry, and collect the improvement mats to upgrade everything to legendary, and the transmute gems to correctly trait everything (whatever that means).

I’ve maxed out the fighter and mage guild lines. I continue to work on the psijic guild line. I’m still trying to collect all the sky shards in the game. If you really work at it, I’m thinking there really are enough skill points in the game to max out all the crafting stuff, and still have all the skills you would want for fighting. I’ve managed to collect all the crafting except metalworking, and I have more skills than I know what to do with, and I still have, like, half the sky shards to collect, and that’s not even counting all the questing I haven’t done, or half the group dungeons I’ve not done for the first time.

The point is that there are still several more passives — and about 600 more CP — I can throw on this build, and I’m starting to see the light at the end of the tunnel. I feel like I can lighten up a bit now, and just get on with collecting while I wait for researching to finish. Something tells me that I’m going to wind up buying research scrolls, if I’m going to really see this through…